![]() Early on, players can select a few unlockable characters with their own loadouts and abilities. As the enemy types pile on, players will find new weapons to work with. Weapons are also satisfying to use against legions of blocky enemy troops, drones and other progressively tough baddies. “Three years into owning the Meta Quest 2, there have been few games that have impressed me as much as Rogue Ascent.” Like a space cowboy, my in-game guns twirl as the ammo counter refills. Reloading is also easy by pointing the finger guns up. This works in the most responsive way, without the need for controllers to pull triggers. To shoot, players simply point at enemies while the weapons automatically fire. It never gets old making finger guns and watching my hands turn into weapons. Players simply turn on hand tracking and see Rogue Ascent come alive at their fingertips. Nooner Bear’s take on the roguelike shooter feels even more immersive without VR touch controllers. It’s a very digital world that sells players into something best described as Far Cry: Blood Dragon meets Returnal-all with the same blend of first-person action with roguelike progression and procedurally generated levels. Over the Quest 2, eyes will be darting over a hypnotizing blend of 3D textures with a neon-soaked colour palette. This retro-futuristic design gives Rogue Ascent a deliberate 80s sci-fi polish to it. The development team at Nooner Bear might have watched 2001: A Space Odyssey (1968), Tron (1982)and Star Trek: The Motion Picture (1979) one too many times. It’s also a polished game that looks amazing, runs buttery smooth and refuses to die with clever roguelike mechanics. Best of all, Rogue Ascent doesn’t just craft a shooter without controllers. ![]() This indie roguelike shooter by Nooner Bear Studio somehow manages to push the VR shooter forward by capitalizing on the Quest 2’s most underused hand-tracking feature. ![]() Three years into owning the Meta Quest 2 (and back when it was still Oculus), there have been few games that have impressed me as much as Rogue Ascent.
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